Original Reddit post

With the release of the Graveyard Reward Blog I think discussion yet again should be brought up about agility training methods. Agility, historically, has always been a vocal point in being changed. Whether that is through training methods or just hard buffing XP most people will have an opinion on it but I think it’s fair to say its polarizing for good reason. This post will talk about how the xp rates are currently harming design space. Assuming the average player is experiencing the whole game and has diaries done Seers village is 55k xp/h at level 60, which isn’t unreasonable and quite good especially since you can alch/fletch while doing it if you want higher intensity or it can become second monitor content quite quickly if you want to chill. Both are points I think are not brought up nearly enough when discussing rooftops. From seers at 60 the next rooftop you move to is Relleka at 80. A bit of an odd jump in levels for doing the same method but not that unheard of, whats strange is that even though it is 20 levels higher it actually caps out at 63k/h. A 15% increase for 20 levels. Well at least it doesn’t get worse than tha- Ardougne at 90 caps out at 70k. Other rooftops/courses aren’t worth bringing up, outside of 2 which I will get to. Overall not too taxing but you can change your intensity with it if you want to gain secondary experience or alch gp/h. I’ll give it a 3/10 with just agility or a 7/10 doing other things with it. Alright well what’s the alternatives to rooftop agility. We can footpedal/spam click brimhaven agility for true second monitor content for 50k an hour starting at level 40, very exciting. I’ll give this a 1/10 intensity as you can literally be tabbed out for hours once you set it up. The 3rd alternative is Sepulchre, where it beats out every rooftop available starting at 72 agility capping at 70k an hour. Notably 18 levels under rooftops best xp/h. Once you get the hang of it this can be a decently fun skilling activity but does have a bit of a learning curve come floor 5 and it reflects that with being the best xp/h at 105k. Once you get to floor 5 I would put this at a 10/10 intensity skilling activity. Where my issue with the above lies is that we have arguably one of the most intensive activities in skilling being 35k ahead of second monitor content or only 50k ahead of third monitor content. When Jagex discusses new content being added, like the boat in the reward blog, they are comparing their HIGH INTENSITY method to ardougne rooftops and the low intensity method to seers rooftops. Ignoring that it gives squirrel and 2x as many marks of grace as every other course why are ever putting a high intensity method anywhere close to rooftop xp/h. Now we don’t know how exactly it will play out but my guess it will be normal agi with yama rock mechanics of you going between oars (Similar to warden skulls). How agility training is currently set up just makes every new method that they come out with look off. Rooftops are way too chill and allow other skills to be trained to have things come out and be comparative to it but sepulchre is too low xp for how intensive it is. My proposal is keeping Sepulchre as the best training method, it’s great content and has transferable skills to PvM but it’s XP rates need to reflect that so we can add more content to that 4-9 intensity range without feeling like we are stepping on it’s toes. Give Sepulchre an extra 10k to each floor making it Floor 1(52): 45k to 55k Floor 2(62): 55k to 75k Floor (72)3: 69k to 99k Floor (77)4: 80k to 120k Floor (87)5: 105k to 155k It doesn’t completely break lower levels but rewards xp/h that is reflective of how demanding the higher floors are compared to other methods. This allows content, like the boat, to offer higher intensity than rooftops to the player but also have the xp rates to match it without feeling like you need to balance it to always be under sepulchre or have xp rates close to rooftops. TL;DR - Design space is limited by rooftops and sepulchre xp/h being too close but with wildly different intensity levels. Buff sepulchre to be stand out #1 to reflect that so we can have new content more demanding than rooftops that reward as such. submitted by /u/bdd247

Originally posted by u/bdd247 on r/2007scape