Original Reddit post

When you arrive in vampyrium there is a shortcut to drop down a cliff. If you click on the tick you land, you’ve “succeeded”, there’s no movement delay, and there’s a chunk of experience rewarded. If you fail, you get almost no xp and a movement delay. Once you get the success xp reward, there is a long delay until you can get it again. This chip experience you get from paying attention and using a shortcut right isn’t a huge amount, but gives you a meaningful xp/hr learning things like maggot king (I think ~10k/hr). The thing agility is missing is xp from use, if you made this exact method happen for tick perfect interactions (1t Yama stepping stones) you could make agility more passive while making shortcuts more rewarding and interactive. submitted by /u/notgonnacommentever

Originally posted by u/notgonnacommentever on r/2007scape