Original Reddit post

[FEEDBACK/QUESTIONS/SUGGESTIONS WANTED] Very short video showcasing V1 Skip to 0:44 To not wait 30 seconds for me to interact with a damn bird… As you can see this showcase is very buggy right now, and the UI is still placeholder before I illustrate them myself! This is the first first version of Jerboa’s Wake made in the godot engine with claude max, and I’m soon going to add multiplayer, BUG FIXES!!!, and place the parkour and tree stuff by hand, since the parkour just isn’t it when the AI places it. Game is about doing stuff helping the environment making the great tree bloom, causing you to unlock more biomes and then make the world prettier one flower at a time! And at the end you see a full rotation of the planet you gave life to. It’s earth 4000 years in the future, all of humanity is left bringing past animals with them and every single material on earth, and earth managed to create new life! You being one of the first new creatures! You go around doing good things (or bad) for creatures, and farming (or destroying) crops! With 2 endings in the game of an archaic world that goes extinct, or a peaceful cozy little farming sandbox game, you can take the game at your own pace and just go around the map parkouring around! Would love some feedback on the game, comments or anything you guys want to say! I’ll be stalking the comment box for a few hours anyways so I can take in the suggestions I think would fit the game, and add them! So far it’s entirely been made in claude code, with a few million tokens used, using Opus 5.5! submitted by /u/Content_Mind_196

Originally posted by u/Content_Mind_196 on r/ArtificialInteligence