I’m not afraid of a challenge. If anything, I like difficult PvM/PvP content and I’m completely fine with the game throwing something hard at me. But how is the last fight in the new Pete Kayer PvP update in any shape or form a good representation of what a PKer is? This guy is 1-tick switching his entire gear setup on the last possible tick, immediately after already doing another gear switch, while perfectly timing everything around you. If the intention was to make a fight that represents an experienced PvPer, fair enough. But if the idea was to represent a PKer from the Wilderness, this feels completely ridiculous. If you wanted representatives from the Wilderness and your criteria were: 100% AHKer Uses an autoclicker/client Insanely precise 1-tick gear switches Absolutely no regard for what an actual human player reasonably does Then congratulations, you absolutely nailed it. I’m not saying the fight needs to be easy. Make it difficult. Make it test your mechanics. Make it punish mistakes. But there’s a difference between challenging the player and making an NPC perform near-perfect tick manipulation that doesn’t feel representative of the thing it’s supposed to represent. submitted by /u/Roleroy
Originally posted by u/Roleroy on r/2007scape
