I’ve played runescape for 20 years, I consider myself up there in the pvp community, pking approximately 100b in that time, along with 1k lms wins in 2.3k games. I nh regularly in 304, rev caves and I didn’t know what to expect when this update came out. The tutorials are brilliant, triple eating tick perfect, 1 tick specs perfect, gear switching perfect. It should be unforgiving, as ultimately in the wilderness you’ll pay for it, therefore I think you’ve got this bit bang on. Where you’ve fallen short is the final boss. I’ve done 928 damage on my 4th attempt, so i’m not worried about completing it, but you’ve missed the mark with the mechanics. My issues:-
- Pete Kayer has this ability to triple eat 15 times whenever you’re doing momentum, this isn’t feasible. You can’t have 1000 worth of damage in your inventory with the amount of hard food/brews, it’s not feasible and it’s not realistic in line with expectations.
- There’s no incentive to use magic in the final run vs masori, the blood barrage is simply too inaccurate, he seeds immediately with no delay on attack and will always get hits off when you’re dd’ing, even for your best pkers in the world, when they’re being dd’d, they’ll miss a freeze, Pete doesn’t (minor concern).
- Pete Kayer has no attack delay when he eats, again this isn’t right, it shifts momentum immediately. You’ve turned this into an rng hally fest with vw specs, he doesn’t pray vw specs most of the time, but to have a terminator 1 ticking everything w/o fail, or inaccuracy other than prayers is harsh, but fair enough to throw in the deep end, but the mechanics need to somewhat mirror what we’re experiencing/up against. I appreciate you’re never going to make a pvm boss the same as a player, but to instill no attack delay and some of the other stuff mentioned, along with more food I find to be harsh. My concern is that this will do more harm than good when people get to the final boss and think ‘yeah i’m not cut out for this’ - when in reality, even you’re best players in the game, whilst they’ll beat you, there’s at least a chance to shift momentum in the fight, there isn’t here. I think the update’s almost nailed it as per the title, but should have had pkers engagement beforehand (if it did - i’d be raising why they haven’t mentioned any of the above). submitted by /u/MinuteLimit8177
Originally posted by u/MinuteLimit8177 on r/2007scape
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