I’m calling it a glitch because there is simply no way jagex would intentionally design the raid like this. I’m at about 60kc and raid with a lot of learners. For context, I am a grandmaster with BIS gear and have about 8000 raid kc under my belt. Most of the people I’m raising with are no where near BIS and often not experienced. Simple explanation: in teams of 5-8 men, if someone dies once and they are not in the top 3 DPSers in each room, they are guaranteed a cabbage. Not 2+ deaths, one. That death can be the end of Dreadnoth, and they can do all of ocellus and do 10% of the raids DPs, and they will get a cabbage. Expanded explanation: It’s very clear that the raid operates similar to TOB with points to roll white loot. You enter with either 0 or 1 points, and any death puts you into the negative (let’s say -1 point). You gain points by seemingly being in the top 3 DPSers in each room: the MVP gets 2 points, 2nd and 3rd and 4th place gets 1 point. Players 5, 6, 7, and 8 get no points. If players 5-8 all have lower dps options compared to their teammates, and their skill difference does not offset the the damage potential difference, then they will never be in the top DPSers in rooms in big team sizes. Meaning one death is a guaranteed cabbage if you are poorly geared or learning the raid in large team sizes. I have seen this literally dozens of times. If you are FFA and not raiding with friends, and if your gear is not great and you are not great at the raid, and if you die once, you may as well teleport out. You will not even roll a white chest, nevermind a purple. This cannot be by design. This must be a glitch. Jagex is not this dense. Otherwise, there is no incentive to ever run a 5+ man if you have not BIS gear or are learning the raid. I have seen this dozens of times. I help run We Do Raids and I am not the only one noticing this. This is a recipe for disaster (hah) if it is true, and it effectively kills any large team FFA raids. I’m not asking jagex to reveal how points are calculated, but I refuse to believe this system was intentionally designed. I have raided with dozens of people who are disheartened after a death because they know a cabbage awaits them after this. It also means that taking a learner onto your team is significantly less likely. submitted by /u/Shurtugal929
Originally posted by u/Shurtugal929 on r/2007scape
