I just got the Rondache a few days ago and started testing it a bit. I immediately ran into the issue where I started forgetting where my spec regen was up to because the special attack orb was getting hijacked by the Rondache charging. Imo this is an indication that the spec orb is being overloaded and doing too many functions at once, and that functionality should just be split out into standalone things. There’s a plugin I use for the SRA (Soulreaper Axe QoL) that made my enjoyment of that weapon go up considerably. It allows me to set a second spec orb which tracks my special attack regen which is only active when the SRA is equipped. I’ve positioned it like this but you can do whatever you like since UIs are very customisable these days anyway. I am in the process of writing a PR to add support for Rondache to that plugin, and figured I’d also start a discussion here that hopefully Jagex might see. Being a Runelite plugin, the button isn’t interactable and you always consume specs with the real spec orb. This solution isn’t perfect, as it means your context for tracking your special attack regen is moving back and forth across the screen as you change weapons. Ideally, you’d have one orb for spec regen that is static, and another for alternative items like SRA and Rondache (that is interactable), but that has to be a Jagex implementation and is outside what a plugin is allowed to do. Having a dedicated orb also makes the item more usable for people like me who literally never use the spec bar. I just use my orbs for everything and feel like that should still be the case here. Items that could use this system: Rondache Soulreaper axe Sunlight spear (Leagues) Lithic sceptre (Leagues) Dragonfire shield Dragonfire ward Ancient wyvern shield and with a dedicated orb, Jagex would encounter less friction if they tried to expand this system to add new items, as it seems to be a design space they want to explore. submitted by /u/Zxv975
Originally posted by u/Zxv975 on r/2007scape
