Original Reddit post

There’s value to having to plan trips and having a larger gameplay loop that occasionally requires leaving to bank and returning. Autobank feels very rs3. I know making trips back and forth to remote locations can present problems as to whether or not it’s worth the time, but that’s where I feel the cargo hold can and should come in. Upgrading the size of both your boat and cargo hold would offset the trip length more and more and create more constant incremental progression. Imo that would be better integration of the sailing skill and be smoother than going from being able to bank nothing to being able to bank everything in one upgrade. If there’s issues with being able to just have a player store any old jewellery they find in the cargo hold, then maybe the ‘magical’ upgrade to the furnace can be that it places jewellry into the cargo hold itself when it’s made, or an npc can be made to do it. submitted by /u/Jayfeather12

Originally posted by u/Jayfeather12 on r/2007scape