As it stands purple rate is 1/14 * 1.04 per additional player above 2. 1.04 is so nonsensically small as a scaling factor that I think it’s far more likely that the 4% was supposed to be additive. If the initial flat rate was 1/12 (8.3%), an additive 4% would slightly reward lower scales for their increased difficulty, but keep personal rates fairly consistent across the board. Adjust it to 1/14 + 3.5% and I think we‘re good to go. !! (if the actual live behaviour is intentional Jagex please lie and say it was meant to be this all along) submitted by /u/Sufficient-Voice9074
Originally posted by u/Sufficient-Voice9074 on r/2007scape
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