Let me be clear, I am aware a lot of the actual rewards from MM are pretty solid, and even borderline necessary for late stage accounts. The potion storage is a huge one. It takes 6~ hours, yes SIX hours of this miserable, boring experience to grab that 1 upgrade. Not to mention if you want the goggles, or necklace upgrades as well. I get the minigame is really darn simple when broken down. You receive 3 orders. Each requires a mix of the juices. Then, each needs to be processed in one of 3 ways. I actually don’t mind that, but it’s so, goddamn mindless BUT requires so much input to keep points flowing. The pumping station has such a tight window to get the progress boost. By the time I hear the chime, the windows already closed. I have to be watching for it and anticipate the chime so I don’t miss it. I would like to make a few suggestions that would reward the same active play, speed up points, and improve the experience for every player.
- Offer ‘Priority Orders’, that pop up every 120-180 seconds These would be a random potion, that is different from any of the 3 currently requested. Showing right below the list of 3, with a little gold glow. A specific chime should play to indicate 'Yo, priority order is up, hop to it!" It would have a 20-30 second (can be less if you want to emphasize priority) window to be made, processed, and fulfilled If successful you get 3x resin for that order (optional) A separate chute/slot next to the regular conveyor that you click to deposit the priority potion so you don’t screw up depositing your 3 regular orders at once. Maybe a glove + coat covered hand sticking out wiggling like “Give, give me the potion right now!”
- Update the alchemists outfit so it’s no longer cosmetic Lab coat, Pants and gloves Option 1: Each piece speeds up mixing/processing by 10% each. Option 2: Each piece gives 5% extra resin, and if worn with the goggles (full set) you get 25% bonus resin for all orders (including priority) I hate that the lab coat set is so expensive in resin cost but it’s all cosmetic, goggles not withstanding. Any other skilling minigame set has some pretty important functions. This should be the same.
- Digweed adjustments. At 81+ Herblore it spawns every 7 minuets. This is worse at lower levels.
- Allow magic secateurs(wielded or in inventory)to have a 10% chance at double harvest
- Increase spawn time to every 3 minuets at 81+ Herblore
- Would interact with priority orders if you time it correctly for a really big boost to resin. All of this would require a little bit of balance and adjustment to the base resin gains from potions so we don’t cut playtime in half. But these changes would allow for faster resin gains, improve rewards in the shop, and reward active play a lot more than passive. 9+ hours of this boring AF minigame for 2 rewards seems bonkers. Guardians of the rift is more fun than that, and that’s RUNECRAFTING! Not to mention you can nab some pretty fun outfit pieces, dyes to customize it, and a really sick pet! I’d love it if this minigame got a pet too. Jagex may also need to adjust the reward costs for the various potion crates, and supplies so it doesn’t feel overpowered. Overall this is by far (IMHO) the most boring, unfun minigame of the bunch. It’s very simple in it’s play style, which isn’t bad but it demands constant input, and active play to actually progress. Half-assing it means you increase time for 1 reward by hours, not minuets. The actual bank upgrades, chugging station, goggles, and necklace are all solid. They boost your herblore a lot. Let’s make getting them a little more fun, and rewarding if the goal is to encourage ‘active’ play. submitted by /u/fuzzum111
Originally posted by u/fuzzum111 on r/2007scape
