Original Reddit post

every few months someone suggests either a pvp tutorial minigame, safer trial arena, elo based beginner brackets or a practice modes with rewards but i don’t think the issue is access, it’s the skill ceiling and motivation if you’re actually good at pvp in osrs, you’re basically playing at end game pvm mechanical intensity, you need near tick perfect switches, instant prayer reactions, clean movement, spec timing awareness all whilst reading your opponent that’s end game speed, and in some ways it’s harder, because pvm is predictable, players aren’t we act like pvp just needs a bridge for new players, but look at pvm participation, most players don’t do much beyond afk slayer, do mid-tier bosses casually and don’t push hard mechanical content how many people have an infernal cape that isn’t bought? how many are grinding high invocation toa? it’s a minority even with scalable content where you can literally start easy and ramp it up, most players just don’t engage with it long term, the content exist,. the practice exists the average player just doesn’t want high intensity mechanical gameplay and that’s fine, but that means pvp’s problem isn’t “we need a tutorial island” it’s that pvp requires end game execution and most players don’t chase end game execution, so the overlap is small you can add a pvp academy, but if someone isn’t practicing hard pvm that’s already in the game, why would they grind a sweaty pvp training mode? pvp isn’t inaccessible it’s niche because it’s demanding curious what people think, is this actually an access issue, or just a motivation mismatch? submitted by /u/Flowerloving_ogre

Originally posted by u/Flowerloving_ogre on r/2007scape