I’ve been thinking about how AI is shifting game development workflows. Traditionally, you start inside an engine (Unity, Unreal, etc.), build mechanics manually, script systems, iterate on assets, and slowly shape the experience. But now we’re seeing tools that start from language instead of code. Instead of opening an engine first, you describe the game: A cooperative survival game inside a collapsing space station with environmental hazards and limited oxygen. And the system generates a playable world you can explore and iterate on. Platforms like Tesana are experimenting with this kind of text to playable workflow, where the prompt becomes the starting layer of development rather than the engine UI. It doesn’t seem like this replaces traditional pipelines anytime soon, but it does feel like it could dramatically shorten the idea to prototype cycle. submitted by /u/Rude_Garbage4725
Originally posted by u/Rude_Garbage4725 on r/ArtificialInteligence
